proxy-print/out.md

40 KiB
Raw Blame History

| Abrupt Decay {B}{G} (Instant)  | Anointed Peacekeeper {2}{W}    | Archon of Emeria {2}{W}        
| >> This spell can't be         | (Creature — Human Cleric)      | (Creature — Archon) >>         
| countered. Destroy target      | >> Vigilance As Anointed       | Flying Each player can't cast  
| nonland permanent with mana    | Peacekeeper enters the         | more than one spell each       
| value 3 or less.               | battlefield, look at an        | turn. Nonbasic lands your      
|                                | opponent's hand, then choose   | opponents control enter the    
|                                | any card name. Spells your     | battlefield tapped.            
|                                | opponents cast with the        |                                
|                                | chosen name cost {2} more to   |                                
|                                | cast. Activated abilities of   |                                
|                                | sources with the chosen name   |                                
|                                | cost {2} more to activate      |                                
|                                | unless they're mana            |                                
|                                | abilities.                     |                                

| Arid Mesa (Land) >> {T}, Pay   | Ayara's Oathsworn {1}{B}       | Badlands (Land — Swamp         
| 1 life, Sacrifice Arid Mesa:   | (Creature — Human Knight)      | Mountain) >> ({T}: Add {B} or  
| Search your library for a      | >> Menace Whenever Ayara's     | {R}.)                          
| Mountain or Plains card, put   | Oathsworn deals combat damage  |                                
| it onto the battlefield, then  | to a player, if it has fewer   |                                
| shuffle.                       | than four +1/+1 counters on    |                                
|                                | it, put a +1/+1 counter on     |                                
|                                | it. Then if it has exactly     |                                
|                                | four +1/+1 counters on it,     |                                
|                                | search your library for a      |                                
|                                | card, put it into your hand,   |                                
|                                | then shuffle.                  |                                

| Bayou (Land — Swamp Forest)    | Birds of Paradise {G}          | Bloodstained Mire (Land) >>    
| >> ({T}: Add {B} or {G}.)      | (Creature — Bird) >> Flying    | {T}, Pay 1 life, Sacrifice     
|                                | {T}: Add one mana of any       | Bloodstained Mire: Search      
|                                | color.                         | your library for a Swamp or    
|                                |                                | Mountain card, put it onto     
|                                |                                | the battlefield, then          
|                                |                                | shuffle.                       

| Boseiju, Who Endures           | Broadside Bombardiers {2}{R}   | Cankerbloom {1}{G} (Creature   
| (Legendary Land) >> {T}: Add   | (Creature — Goblin Pirate)     | — Phyrexian Fungus) >> {1},    
| {G}. Channel — {1}{G},         | >> Menace, haste Boast —       | Sacrifice Cankerbloom: Choose  
| Discard Boseiju, Who Endures:  | Sacrifice another creature or  | one — • Destroy target         
| Destroy target artifact,       | artifact: Broadside            | artifact. • Destroy target     
| enchantment, or nonbasic land  | Bombardiers deals damage       | enchantment. • Proliferate.    
| an opponent controls. That     | equal to 2 plus the            | (Choose any number of          
| player may search their        | sacrificed permanent's mana    | permanents and/or players,     
| library for a land card with   | value to any target.           | then give each another         
| a basic land type, put it      | (Activate only if this         | counter of each kind already   
| onto the battlefield, then     | creature attacked this turn    | there.)                        
| shuffle. This ability costs    | and only once each turn.)      |                                
| {1} less to activate for each  |                                |                                
| legendary creature you         |                                |                                
| control.                       |                                |                                

| Caves of Chaos Adventurer      | Chrome Mox {0} (Artifact) >>   | City of Brass (Land) >>        
| {3}{R} (Creature — Human       | Imprint — When Chrome Mox      | Whenever City of Brass         
| Barbarian) >> Trample When     | enters the battlefield, you    | becomes tapped, it deals 1     
| Caves of Chaos Adventurer      | may exile a nonartifact,       | damage to you. {T}: Add one    
| enters the battlefield, you    | nonland card from your hand.   | mana of any color.             
| take the initiative. Whenever  | {T}: Add one mana of any of    |                                
| Caves of Chaos Adventurer      | the exiled card's colors.      |                                
| attacks, exile the top card    |                                |                                
| of your library. If you've     |                                |                                
| completed a dungeon, you may   |                                |                                
| play that card this turn       |                                |                                
| without paying its mana cost.  |                                |                                
| Otherwise, you may play that   |                                |                                
| card this turn.                |                                |                                

| Comet, Stellar Pup {2}{R}{W}   | Dark Confidant {1}{B}          | Deathrite Shaman {B/G}         
| (Legendary Planeswalker —      | (Creature — Human Wizard)      | (Creature — Elf Shaman) >>     
| Comet) >> 0: Roll a six-sided  | >> At the beginning of your    | {T}: Exile target land card    
| die. 1 or 2 — [+2], then       | upkeep, reveal the top card    | from a graveyard. Add one      
| create two 1/1 green Squirrel  | of your library and put that   | mana of any color. {B}, {T}:   
| creature tokens. They gain     | card into your hand. You lose  | Exile target instant or        
| haste until end of turn. 3     | life equal to its mana value.  | sorcery card from a            
| — [1], then return a          |                                | graveyard. Each opponent       
| card with mana value 2 or      |                                | loses 2 life. {G}, {T}: Exile  
| less from your graveyard to    |                                | target creature card from a    
| your hand. 4 or 5 — Comet,     |                                | graveyard. You gain 2 life.    
| Stellar Pup deals damage       |                                |                                
| equal to the number of         |                                |                                
| loyalty counters on him to a   |                                |                                
| creature or player, then       |                                |                                
| [2]. 6 — [+1], and you        |                                |                                
| may activate Comet, Stellar    |                                |                                
| Pup's loyalty ability two      |                                |                                
| more times this turn.          |                                |                                

| Duress {B} (Sorcery) >>        | Eladamri's Call {G}{W}         | Elvish Spirit Guide {2}{G}     
| Target opponent reveals their  | (Instant) >> Search your       | (Creature — Elf Spirit) >>     
| hand. You choose a             | library for a creature card,   | Exile Elvish Spirit Guide      
| noncreature, nonland card      | reveal that card, put it into  | from your hand: Add {G}.       
| from it. That player discards  | your hand, then shuffle.       |                                
| that card.                     |                                |                                

| Endurance {1}{G}{G} (Creature  | Fatal Push {B} (Instant) >>    | Flooded Strand (Land) >> {T},  
| — Elemental Incarnation) >>    | Destroy target creature if it  | Pay 1 life, Sacrifice Flooded  
| Flash Reach When Endurance     | has mana value 2 or less.      | Strand: Search your library    
| enters the battlefield, up to  | Revolt — Destroy that          | for a Plains or Island card,   
| one target player puts all     | creature if it has mana value  | put it onto the battlefield,   
| the cards from their           | 4 or less instead if a         | then shuffle.                  
| graveyard on the bottom of     | permanent you controlled left  |                                
| their library in a random      | the battlefield this turn.     |                                
| order. Evoke—Exile a green     |                                |                                
| card from your hand.           |                                |                                

| Forest (Basic Land —           | Forth Eorlingas! {X}{R}{W}     | Generous Ent {5}{G} (Creature  
| Forest) >> ({T}: Add {G}.)     | (Sorcery) >> Create X 2/2 red  | — Treefolk) >> Reach When      
|                                | Human Knight creature tokens   | Generous Ent enters the        
|                                | with trample and haste.        | battlefield, create a Food     
|                                | Whenever one or more           | token. (It's an artifact with  
|                                | creatures you control deal     | "{2}, {T}, Sacrifice this      
|                                | combat damage to one or more   | artifact: You gain 3 life.")   
|                                | players this turn, you become  | Forestcycling {1} ({1},        
|                                | the monarch.                   | Discard this card: Search      
|                                |                                | your library for a Forest      
|                                |                                | card, reveal it, put it into   
|                                |                                | your hand, then shuffle.)      

| Gitaxian Probe {U/P}           | Godless Shrine (Land —         | Green Sun's Zenith {X}{G}      
| (Sorcery) >> ({U/P} can be     | Plains Swamp) >> ({T}: Add     | (Sorcery) >> Search your       
| paid with either {U} or 2      | {W} or {B}.) As Godless        | library for a green creature   
| life.) Look at target          | Shrine enters the              | card with mana value X or      
| player's hand. Draw a card.    | battlefield, you may pay 2     | less, put it onto the          
|                                | life. If you don't, it enters  | battlefield, then shuffle.     
|                                | the battlefield tapped.        | Shuffle Green Sun's Zenith     
|                                |                                | into its owner's library.      

| Grist, the Hunger Tide         | Hexdrinker {G} (Creature —     | Ignoble Hierarch {G}           
| {1}{B}{G} (Legendary           | Snake) >> Level up {1} ({1}:   | (Creature — Goblin Shaman)     
| Planeswalker — Grist) >> As    | Put a level counter on this.   | >> Exalted (Whenever a         
| long as Grist, the Hunger      | Level up only as a sorcery.)   | creature you control attacks   
| Tide isn't on the              | LEVEL 3-7 4/4 Protection from  | alone, that creature gets      
| battlefield, it's a 1/1        | instants LEVEL 8+ 6/6          | +1/+1 until end of turn.)      
| Insect creature in addition    | Protection from everything     | {T}: Add {B}, {R}, or {G}.     
| to its other types. +1:        |                                |                                
| Create a 1/1 black and green   |                                |                                
| Insect creature token, then    |                                |                                
| mill a card. If an Insect      |                                |                                
| card was milled this way, put  |                                |                                
| a loyalty counter on Grist     |                                |                                
| and repeat this process.       |                                |                                
| 2: You may sacrifice a        |                                |                                
| creature. When you do,         |                                |                                
| destroy target creature or     |                                |                                
| planeswalker. 5: Each         |                                |                                
| opponent loses life equal to   |                                |                                
| the number of creature cards   |                                |                                
| in your graveyard.             |                                |                                

| Inquisition of Kozilek {B}     | Inti, Seneschal of the Sun     | Karakas (Legendary Land) >>    
| (Sorcery) >> Target player     | {1}{R} (Legendary Creature     | {T}: Add {W}. {T}: Return      
| reveals their hand. You        | — Human Knight) >> Whenever    | target legendary creature to   
| choose a nonland card from it  | you attack, you may discard a  | its owner's hand.              
| with mana value 3 or less.     | card. When you do, put a       |                                
| That player discards that      | +1/+1 counter on target        |                                
| card.                          | attacking creature. It gains   |                                
|                                | trample until end of turn.     |                                
|                                | Whenever you discard one or    |                                
|                                | more cards, exile the top      |                                
|                                | card of your library. You may  |                                
|                                | play that card until your      |                                
|                                | next end step.                 |                                

| Kellan, Daring Traveler //     | Laelia, the Blade Reforged     | Legolas's Quick Reflexes {G}   
| Journey On {1}{W} // {G}       | {2}{R} (Legendary Creature     | (Instant) >> Split second (As  
| (Legendary Creature — Human    | — Spirit Warrior) >> Haste     | long as this spell is on the   
| Faerie Scout // Sorcery —      | Whenever Laelia, the Blade     | stack, players can't cast      
| Adventure) >> Whenever         | Reforged attacks, exile the    | spells or activate abilities   
| Kellan, Daring Traveler        | top card of your library. You  | that aren't mana abilities.)   
| attacks, reveal the top card   | may play that card this turn.  | Untap target creature. Until   
| of your library. If it's a     | Whenever one or more cards     | end of turn, it gains          
| creature card with mana value  | are put into exile from your   | hexproof, reach, and           
| 3 or less, put it into your    | library and/or your            | "Whenever this creature        
| hand. Otherwise, you may put   | graveyard, put a +1/+1         | becomes tapped, it deals       
| it into your graveyard. //     | counter on Laelia.             | damage equal to its power to   
| Create X Map tokens, where X   |                                | up to one target creature."    
| is one plus the number of      |                                |                                
| opponents who control an       |                                |                                
| artifact. (Then exile this     |                                |                                
| card. You may cast the         |                                |                                
| creature later from exile.)    |                                |                                

| Leyline Binding {5}{W}         | Lord Skitter, Sewer King       | Lotus Petal {0} (Artifact) >>  
| (Enchantment) >> Flash Domain  | {2}{B} (Legendary Creature     | {T}, Sacrifice Lotus Petal:    
| — This spell costs {1} less    | — Rat Noble) >> Whenever       | Add one mana of any color.     
| to cast for each basic land    | another Rat enters the         |                                
| type among lands you control.  | battlefield under your         |                                
| When Leyline Binding enters    | control, exile up to one       |                                
| the battlefield, exile target  | target card from an            |                                
| nonland permanent an opponent  | opponent's graveyard. At the   |                                
| controls until Leyline         | beginning of combat on your    |                                
| Binding leaves the             | turn, create a 1/1 black Rat   |                                
| battlefield.                   | creature token with "This      |                                
|                                | creature can't block."         |                                

| Luminarch Aspirant {1}{W}      | Mana Confluence (Land) >>      | Marsh Flats (Land) >> {T},     
| (Creature — Human Cleric)      | {T}, Pay 1 life: Add one mana  | Pay 1 life, Sacrifice Marsh    
| >> At the beginning of combat  | of any color.                  | Flats: Search your library     
| on your turn, put a +1/+1      |                                | for a Plains or Swamp card,    
| counter on target creature     |                                | put it onto the battlefield,   
| you control.                   |                                | then shuffle.                  

| Mawloc {X}{R}{G} (Creature     | Mental Misstep {U/P}           | Minsc & Boo, Timeless Heroes   
| — Tyranid) >> Ravenous         | (Instant) >> ({U/P} can be     | {2}{R}{G} (Legendary           
| (This creature enters the      | paid with either {U} or 2      | Planeswalker — Minsc) >>       
| battlefield with X +1/+1       | life.) Counter target spell    | When Minsc & Boo, Timeless     
| counters on it. If X is 5 or   | with mana value 1.             | Heroes enters the battlefield  
| more, draw a card when it      |                                | and at the beginning of your   
| enters.) Terror from the Deep  |                                | upkeep, you may create Boo, a  
| — When Mawloc enters the       |                                | legendary 1/1 red Hamster      
| battlefield, it fights up to   |                                | creature token with trample    
| one target creature an         |                                | and haste. +1: Put three       
| opponent controls. If that     |                                | +1/+1 counters on up to one    
| creature would die this turn,  |                                | target creature with trample   
| exile it instead.              |                                | or haste. 2: Sacrifice a      
|                                |                                | creature. When you do, Minsc   
|                                |                                | & Boo, Timeless Heroes deals   
|                                |                                | X damage to any target, where  
|                                |                                | X is that creature's power.    
|                                |                                | If the sacrificed creature     
|                                |                                | was a Hamster, draw X cards.   
|                                |                                | Minsc & Boo, Timeless Heroes   
|                                |                                | can be your commander.         

| Misty Rainforest (Land) >>     | Mosswood Dreadknight // Dread  | Mother of Runes {W} (Creature  
| {T}, Pay 1 life, Sacrifice     | Whispers {1}{G} // {1}{B}      | — Human Cleric) >> {T}:        
| Misty Rainforest: Search your  | (Creature — Human Knight //    | Target creature you control    
| library for a Forest or        | Sorcery — Adventure) >>        | gains protection from the      
| Island card, put it onto the   | Trample When Mosswood          | color of your choice until     
| battlefield, then shuffle.     | Dreadknight dies, you may      | end of turn.                   
|                                | cast it from your graveyard    |                                
|                                | as an Adventure until the end  |                                
|                                | of your next turn. // You      |                                
|                                | draw a card and you lose 1     |                                
|                                | life. (Then exile this card.   |                                
|                                | You may cast the creature      |                                
|                                | later from exile.)             |                                

| Mox Diamond {0} (Artifact) >>  | Mox Emerald {0} (Artifact) >>  | Mox Jet {0} (Artifact) >>      
| If Mox Diamond would enter     | {T}: Add {G}.                  | {T}: Add {B}.                  
| the battlefield, you may       |                                |                                
| discard a land card instead.   |                                |                                
| If you do, put Mox Diamond     |                                |                                
| onto the battlefield. If you   |                                |                                
| don't, put it into its         |                                |                                
| owner's graveyard. {T}: Add    |                                |                                
| one mana of any color.         |                                |                                

| Mox Pearl {0} (Artifact) >>    | Noble Hierarch {G} (Creature   | Once Upon a Time {1}{G}        
| {T}: Add {W}.                  | — Human Druid) >> Exalted      | (Instant) >> If this spell is  
|                                | (Whenever a creature you       | the first spell you've cast    
|                                | control attacks alone, that    | this game, you may cast it     
|                                | creature gets +1/+1 until end  | without paying its mana cost.  
|                                | of turn.) {T}: Add {G}, {W},   | Look at the top five cards of  
|                                | or {U}.                        | your library. You may reveal   
|                                |                                | a creature or land card from   
|                                |                                | among them and put it into     
|                                |                                | your hand. Put the rest on     
|                                |                                | the bottom of your library in  
|                                |                                | a random order.                

| Opposition Agent {2}{B}        | Orcish Bowmasters {1}{B}       | Overgrown Tomb (Land —         
| (Creature — Human Rogue) >>    | (Creature — Orc Archer) >>     | Swamp Forest) >> ({T}: Add     
| Flash You control your         | Flash When Orcish Bowmasters   | {B} or {G}.) As Overgrown      
| opponents while they're        | enters the battlefield and     | Tomb enters the battlefield,   
| searching their libraries.     | whenever an opponent draws a   | you may pay 2 life. If you     
| While an opponent is           | card except the first one      | don't, it enters the           
| searching their library, they  | they draw in each of their     | battlefield tapped.            
| exile each card they find.     | draw steps, Orcish Bowmasters  |                                
| You may play those cards for   | deals 1 damage to any target.  |                                
| as long as they remain         | Then amass Orcs 1.             |                                
| exiled, and you may spend      |                                |                                
| mana as though it were mana    |                                |                                
| of any color to cast them.     |                                |                                

| Path to Exile {W} (Instant)    | Plains (Basic Land —           | Plateau (Land — Mountain       
| >> Exile target creature. Its  | Plains) >> ({T}: Add {W}.)     | Plains) >> ({T}: Add {R} or    
| controller may search their    |                                | {W}.)                          
| library for a basic land       |                                |                                
| card, put that card onto the   |                                |                                
| battlefield tapped, then       |                                |                                
| shuffle.                       |                                |                                

| Polluted Delta (Land) >> {T},  | Prismatic Ending {X}{W}        | Prismatic Vista (Land) >>      
| Pay 1 life, Sacrifice          | (Sorcery) >> Converge —        | {T}, Pay 1 life, Sacrifice     
| Polluted Delta: Search your    | Exile target nonland           | Prismatic Vista: Search your   
| library for an Island or       | permanent if its mana value    | library for a basic land       
| Swamp card, put it onto the    | is less than or equal to the   | card, put it onto the          
| battlefield, then shuffle.     | number of colors of mana       | battlefield, then shuffle.     
|                                | spent to cast this spell.      |                                

| Questing Beast {2}{G}{G}       | Razorverge Thicket (Land) >>   | Reanimate {B} (Sorcery) >>     
| (Legendary Creature —          | Razorverge Thicket enters the  | Put target creature card from  
| Beast) >> Vigilance,           | battlefield tapped unless you  | a graveyard onto the           
| deathtouch, haste Questing     | control two or fewer other     | battlefield under your         
| Beast can't be blocked by      | lands. {T}: Add {G} or {W}.    | control. You lose life equal   
| creatures with power 2 or      |                                | to its mana value.             
| less. Combat damage that       |                                |                                
| would be dealt by creatures    |                                |                                
| you control can't be           |                                |                                
| prevented. Whenever Questing   |                                |                                
| Beast deals combat damage to   |                                |                                
| an opponent, it deals that     |                                |                                
| much damage to target          |                                |                                
| planeswalker that player       |                                |                                
| controls.                      |                                |                                

| Savannah (Land — Forest        | Scalding Tarn (Land) >> {T},   | Scavenging Ooze {1}{G}         
| Plains) >> ({T}: Add {G} or    | Pay 1 life, Sacrifice          | (Creature — Ooze) >> {G}:      
| {W}.)                          | Scalding Tarn: Search your     | Exile target card from a       
|                                | library for an Island or       | graveyard. If it was a         
|                                | Mountain card, put it onto     | creature card, put a +1/+1     
|                                | the battlefield, then          | counter on Scavenging Ooze     
|                                | shuffle.                       | and you gain 1 life.           

| Scrubland (Land — Plains       | Seasoned Dungeoneer {3}{W}     | Sentinel of the Nameless City  
| Swamp) >> ({T}: Add {W} or     | (Creature — Human Warrior)     | {2}{G} (Creature — Merfolk     
| {B}.)                          | >> When Seasoned Dungeoneer    | Warrior Scout) >> Vigilance    
|                                | enters the battlefield, you    | Whenever Sentinel of the       
|                                | take the initiative. Whenever  | Nameless City enters the       
|                                | you attack, target attacking   | battlefield or attacks,        
|                                | Cleric, Rogue, Warrior, or     | create a Map token. (It's an   
|                                | Wizard gains protection from   | artifact with "{1}, {T},       
|                                | creatures until end of turn.   | Sacrifice this artifact:       
|                                | It explores. (Reveal the top   | Target creature you control    
|                                | card of your library. Put      | explores. Activate only as a   
|                                | that card into your hand if    | sorcery.")                     
|                                | it's a land. Otherwise, put a  |                                
|                                | +1/+1 counter on the           |                                
|                                | creature, then put the card    |                                
|                                | back or put it into your       |                                
|                                | graveyard.)                    |                                

| Shadowspear {1} (Legendary     | Simian Spirit Guide {2}{R}     | Stomping Ground (Land —        
| Artifact — Equipment) >>       | (Creature — Ape Spirit) >>     | Mountain Forest) >> ({T}: Add  
| Equipped creature gets +1/+1   | Exile Simian Spirit Guide      | {R} or {G}.) As Stomping       
| and has trample and lifelink.  | from your hand: Add {R}.       | Ground enters the              
| {1}: Permanents your           |                                | battlefield, you may pay 2     
| opponents control lose         |                                | life. If you don't, it enters  
| hexproof and indestructible    |                                | the battlefield tapped.        
| until end of turn. Equip {2}   |                                |                                

| Sungold Sentinel {1}{W}        | Swamp (Basic Land — Swamp)     | Swords to Plowshares {W}       
| (Creature — Human Soldier)     | >> ({T}: Add {B}.)             | (Instant) >> Exile target      
| >> Whenever Sungold Sentinel   |                                | creature. Its controller       
| enters the battlefield or      |                                | gains life equal to its        
| attacks, exile up to one       |                                | power.                         
| target card from a graveyard.  |                                |                                
| Coven — {1}{W}: Choose a       |                                |                                
| color. Sungold Sentinel gains  |                                |                                
| hexproof from that color       |                                |                                
| until end of turn and can't    |                                |                                
| be blocked by creatures of     |                                |                                
| that color this turn.          |                                |                                
| Activate only if you control   |                                |                                
| three or more creatures with   |                                |                                
| different powers.              |                                |                                

| Taiga (Land — Mountain         | Tarmogoyf {1}{G} (Creature     | Temple Garden (Land —          
| Forest) >> ({T}: Add {R} or    | — Lhurgoyf) >> Tarmogoyf's     | Forest Plains) >> ({T}: Add    
| {G}.)                          | power is equal to the number   | {G} or {W}.) As Temple Garden  
|                                | of card types among cards in   | enters the battlefield, you    
|                                | all graveyards and its         | may pay 2 life. If you don't,  
|                                | toughness is equal to that     | it enters the battlefield      
|                                | number plus 1.                 | tapped.                        

| Tenth District Hero {1}{W}     | Thalia, Guardian of Thraben    | Thalia, Heretic Cathar {2}{W}  
| (Creature — Human) >>          | {1}{W} (Legendary Creature     | (Legendary Creature — Human    
| {1}{W}, Collect evidence 2:    | — Human Soldier) >> First      | Soldier) >> First strike       
| Tenth District Hero becomes a  | strike Noncreature spells      | Creatures and nonbasic lands   
| Human Detective with base      | cost {1} more to cast.         | your opponents control enter   
| power and toughness 4/4 and    |                                | the battlefield tapped.        
| gains vigilance. {2}{W},       |                                |                                
| Collect evidence 4: If Tenth   |                                |                                
| District Hero is a Detective,  |                                |                                
| it becomes a legendary         |                                |                                
| creature named Mileva, the     |                                |                                
| Stalwart, it has base power    |                                |                                
| and toughness 5/5, and it      |                                |                                
| gains "Other creatures you     |                                |                                
| control have indestructible."  |                                |                                

| Thoughtseize {B} (Sorcery) >>  | Tidehollow Sculler {W}{B}      | Troll of Khazad-dûm {5}{B}     
| Target player reveals their    | (Artifact Creature —           | (Creature — Troll) >> Troll    
| hand. You choose a nonland     | Zombie) >> When Tidehollow     | of Khazad-dûm can't be         
| card from it. That player      | Sculler enters the             | blocked except by three or     
| discards that card. You lose   | battlefield, target opponent   | more creatures. Swampcycling   
| 2 life.                        | reveals their hand and you     | {1} ({1}, Discard this card:   
|                                | choose a nonland card from     | Search your library for a      
|                                | it. Exile that card. When      | Swamp card, reveal it, put it  
|                                | Tidehollow Sculler leaves the  | into your hand, then           
|                                | battlefield, return the        | shuffle.)                      
|                                | exiled card to its owner's     |                                
|                                | hand.                          |                                

| Underground Mortuary (Land     | Undermountain Adventurer       | Unearth {B} (Sorcery) >>       
| — Swamp Forest) >> ({T}:       | {3}{G} (Creature — Giant       | Return target creature card    
| Add {B} or {G}.) Underground   | Warrior) >> Vigilance When     | with mana value 3 or less      
| Mortuary enters the            | Undermountain Adventurer       | from your graveyard to the     
| battlefield tapped. When       | enters the battlefield, you    | battlefield. Cycling {2}       
| Underground Mortuary enters    | take the initiative. {T}: Add  | ({2}, Discard this card: Draw  
| the battlefield, surveil 1.    | {G}{G}. If you've completed a  | a card.)                       
| (Look at the top card of your  | dungeon, add six {G} instead.  |                                
| library. You may put it into   |                                |                                
| your graveyard.)               |                                |                                

| Verdant Catacombs (Land) >>    | Wasteland (Land) >> {T}: Add   | White Plume Adventurer {2}{W}  
| {T}, Pay 1 life, Sacrifice     | {C}. {T}, Sacrifice            | (Creature — Orc Cleric) >>     
| Verdant Catacombs: Search      | Wasteland: Destroy target      | When White Plume Adventurer    
| your library for a Swamp or    | nonbasic land.                 | enters the battlefield, you    
| Forest card, put it onto the   |                                | take the initiative. At the    
| battlefield, then shuffle.     |                                | beginning of each opponent's   
|                                |                                | upkeep, untap a creature you   
|                                |                                | control. If you've completed   
|                                |                                | a dungeon, untap all           
|                                |                                | creatures you control          
|                                |                                | instead.                       

| Windswept Heath (Land) >>      | Witherbloom Command {B}{G}     | Wooded Foothills (Land) >>     
| {T}, Pay 1 life, Sacrifice     | (Sorcery) >> Choose two —      | {T}, Pay 1 life, Sacrifice     
| Windswept Heath: Search your   | • Target player mills three    | Wooded Foothills: Search your  
| library for a Forest or        | cards, then you return a land  | library for a Mountain or      
| Plains card, put it onto the   | card from your graveyard to    | Forest card, put it onto the   
| battlefield, then shuffle.     | your hand. • Destroy target    | battlefield, then shuffle.     
|                                | noncreature, nonland           |                                
|                                | permanent with mana value 2    |                                
|                                | or less. • Target creature     |                                
|                                | gets -3/-1 until end of turn.  |                                
|                                | • Target opponent loses 2      |                                
|                                | life and you gain 2 life.      |                                

| Wrenn and Six {R}{G}           |                                |                                
| (Legendary Planeswalker —      |                                |                                
| Wrenn) >> +1: Return up to     |                                |                                
| one target land card from      |                                |                                
| your graveyard to your hand.   |                                |                                
| 1: Wrenn and Six deals 1      |                                |                                
| damage to any target. 7:      |                                |                                
| You get an emblem with         |                                |                                
| "Instant and sorcery cards in  |                                |                                
| your graveyard have retrace."  |                                |                                
| (You may cast instant and      |                                |                                
| sorcery cards from your        |                                |                                
| graveyard by discarding a      |                                |                                
| land card in addition to       |                                |                                
| paying their other costs.)     |                                |